Slime-Boy: Stretched Thin
A downloadable game for Windows
This game was made as part of Champlain College's Capstone & Game Development program and was made over the course of 12 Weeks/Sprints. This is the Minimum Viable Product, meaning this is a proof of concept and not a fully fleshed out game.
Slime-Boy: Stretched Thin is a 3rd person action-adventure game where players control the escaped experiment, and hero hopeful, Slime-Boy himself. Become one with our slimy hero to save the day in Fauxville! Use your abilities to navigate the world, or just cause some chaos or have fun.
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Free asset packs used to decorate the level:
- https://www.unrealengine.com/marketplace/en-US/product/assetsville-town
- https://www.unrealengine.com/marketplace/en-US/product/lpgenericpropsset08
- https://www.unrealengine.com/marketplace/en-US/product/lpgenericpropsset06
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Credits
| Daniel van Duzer | Product Owner, Main Faux Producer, & Character Artist (2D) | https://nautilnaut.itch.io/ |
| Lillian Bonnell | Faux Producer, Character Artist (3D), Environment Artist, Prop Artist, & Art Implementation | https://lillianbonnell.itch.io/ |
| Thomas Wagner | Co-Product Owner, Lead Programmer | https://thomas-wagner.itch.io/ |
| Tuck | Lord of the Tortoise SVN | https://tuck212.itch.io/ |
| Sasha Tschernisch | Lead Narrative Designer, Mission System Programmer + Designer, & Documentation | https://sashatschernisch.itch.io/ |
| Jackson Klein | Level Designer & Documentation | https://galvanize2024.itch.io/ |
| Dillon Landry | Sound Designer | https://dillonlandrygames.itch.io/ |
| Elijah Kline | Concept Artist | https://elijahrkline.itch.io/ |
| Status | Prototype |
| Platforms | Windows |
| Authors | nautilnaut, lillian.bonnell |
| Genre | Action, Adventure |
| Tags | 3D, Prototype, Short, Singleplayer |



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